Botley is a male-programmed robot who first appeared in JumpStart Adventures 3rd Grade: Mystery Mountain , in which he is the main protagonist. In that same game, he is shown to be created by Professor Sparks and is a resident of Mystery Mountain. Several parts of his body, such as his knee joints and shoulder blades, are dark blue. He has three different colored buttons on his chest, one red, one green, and one dark blue. His eyes are red-orange, and he has purple eyebrows.

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With that hacker gone officially, we can all rest easy, but the damage has been done. Now we can focus on rebuilding our fanbase here on Tumblr! I had a talk with sirantoineindycar45 and he was so happy he was crying tears of joy with bunnierabot! With the hacker gone, we can now breath a bit better, sleep a bit better and focus on the season! Yearly tribute to my favourite robot to his birthday. I like to have a theory the silver one is a alter ego or a old version of Botley when he was in the making. Botley 2.
One day, while the Professor is out , Polly fails a history quiz at school and decides the solution is to use Daddy's Time Machine to alter history , thus making her absurd quiz answers correct. There are twenty-five robots Polly has sent back in time, one for each question on her botched history quiz. For each robot, you have to complete a Fetch Quest , collecting Plot Coupons from the various science-fiction-themed Mini Games inside Mystery Mountain. Once you have all four items and enough points, you're permitted to enter the time machine room. There, you're given a quiz which links the items, in a six degrees sort of way, to the place in history where the robot was sent. You then bring that robot back to the present and begin work on the next one, until all of them have been rescued. You can see a Walkthrough starting here. Community Showcase More.
As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen years after its initial release in Set in a retro-futuristic universe , the game concerns Polly Spark, the bratty daughter of an apparently very wealthy inventor, and her attempt to alter history so that her inane answers to a history quiz she failed will be correct. To do this, she sends twenty-five reprogrammed robots back in time and, with her father conveniently away on a business trip, she takes over Mystery Mountain, the literal "mountain mansion" where she and her father live. The goal of the game is to help Botley, the robot assigned to keep Polly under control, save the world by retrieving each of the twenty-five robots and bringing them back to the present.